Browser multiplayer
Room-based games are being designed so players can join from a browser without requiring a traditional game install.
The interactive gaming branch where browser games, social play, tournaments, leaderboards, multiplayer experiences, and livestream participation come together.
Status: Working / in development

Working / in development
Connected Game Hub is being built as a browser-first social gaming destination where people can join rooms, play together, compete, spectate, and connect game activity directly to livestreams and community events.
Inside Connected Game Hub
Room-based games are being designed so players can join from a browser without requiring a traditional game install.
Spades is a major development track, alongside trivia, choice-based party games, and other community-friendly formats.
Recurring competition, signups, standings, player identity, and tournament presentation are part of the planned competitive layer.
Spectator views, overlays, voting, game selection, and show-friendly controls are being designed to connect play with live content.
One connected ecosystem
The Game Hub is not intended to sit alone. Plug Family can supply the community, Connected's Corner can turn games and tournaments into live programming, Connected AI can support automation and operations, and ConnectedOS can coordinate the infrastructure behind the platform.
Development path
We distinguish what is operating now from what is still being built so visitors can see the direction without presenting unfinished work as complete.
Strengthen room creation, reconnect behavior, host controls, player identity, and reliable round-to-round gameplay.
Finish tournament, leaderboard, spectator, moderation, profile, and broadcast-facing systems.
Expand the catalog with adaptable social games and repeatable community competitions after core multiplayer reliability is proven.
Questions, collaboration, media, community, or project inquiries can be routed through the official We R Connected contact channels.